Whether it's a mobile or PC game, all games have an onboarding scene navigating the player to the game scene, settings scene, or carrier mode. Therefore our bike racing game should have this one.
First of all, it's too long to say Bike Racing 3d Game. I thought Cyclist Pro-Bike Racing Game was a great choice for AppViolet's first endless runner kind of 3d mobile game. The app name may be changed later but I call it Cyclist Pro - Bike Racing Game from now on.
Cyclist Pro-Bike Racing Game has 3 types of items inside as you can see in the header image. Pizza, Coke, Speedbump, and Chicken.
If the cyclist hits the Pizza, the player cannot jump until 2 seconds past. At this time player has to eat chicken or drink coke to gain jump energy again until reaching out to a speed bump. I made a little demo game and installed it on my phone. I reviewed A/B Testers carefully for their behavior while playing. I realized that the game was too complicated to learn. There are a lot of items and they have different effects on the cyclist in the game. This complexity increases the learning curve a lot. Therefore I thought I should redesign the game scene from scratch.
As you can see in the header image, Cyclist Pro hasn't adopted different screen sizes yet. It's my incoming task. Cyclist Pro will be playable on Android & iOS mobile phones, tablets and iPads.
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